Metric 01
40+
From first sketch to store build, we handle art, code, testing, and release work.
CANADIAN GAME STUDIO
We plan, build, and test PC, mobile, and web games for indie teams, startups, and brands. Get fast prototypes, clean art, and solid Unity or Unreal builds.

Metric 01
From first sketch to store build, we handle art, code, testing, and release work.
Metric 02
From first sketch to store build, we handle art, code, testing, and release work.
Metric 03
From first sketch to store build, we handle art, code, testing, and release work.
HOW IT WORKS
Clear game rules, loop flow, and feature maps for indie teams and brand games.

1-2 week start
From $3,500
Clear game rules, loop flow, and feature maps for indie teams and brand games.

Asset packs
From $4,200

2-8 weeks
From $6,500

From $4,800
Blockouts, pacing, and enemy paths for clean play flow and better challenge.

From $7,500
Gameplay code, menus, saves, and build fixes for PC, mobile, and web.

From $3,900
Bug checks, device tests, store prep, and final handoff notes.
GAME SERVICES
We set the game goal, build list, art needs, and target platform.




CASE STUDIES
One scoping call Core loop notes Small prototype slice Basic 2D art pass One revision round
From $4,500
From $11,000
From $24,000
WHAT CLIENTS SAY
Shipped a clean mobile puzzle game with fast menus and low crash rates.

Mobile
Shipped a clean mobile puzzle game with fast menus and low crash rates.

Indie

Brand

PC Game

Startup

Game scope and story

Unity and Unreal code

2D sprites and 3D props

Bug checks and device tests
Proof
“Game Forge turned our rough idea into a working build fast.”

Lena Park
Founder, Northlight Toys
“Their art and code stayed on the same page from day one.”

Jonah Reid
Product Lead, Trailbyte Labs
“The prototype helped us show publishers a real game, not a slide deck.”

Priya Shah
CEO, Studio Northline
Service area
Toronto, Ottawa, Mississauga, Hamilton, Waterloo

Area 01
Toronto, Ottawa, Mississauga, Hamilton, Waterloo

Area 02
Vancouver, Burnaby, Surrey, Victoria, Kelowna

Area 03
Calgary, Edmonton, Red Deer, Lethbridge, Airdrie

Area 04
Montreal, Laval, Quebec City, Gatineau, Longueuil
Journal

Questions
Quick answers before visitors choose a product, service, or next step.
We build 2D and 3D games for PC, mobile, and web, from small indie ideas to brand games. We can also plan art, code, and QA.
Yes. We use Unity and Unreal for prototypes, full builds, and clean handoff files for teams that need one code path and fast fixes.
Most prototype sprints take 2 to 8 weeks, based on scope, art needs, and test rounds. We set the timeline before work starts.
Yes. We make concept art, sprites, 3D props, UI, and level blockouts for the build. Need more? We can match your style guide.
Yes. QA checks bugs, menus, controls, and device issues before we pass the build on. You get a clear fix list too.
Yes. We help small teams, funded startups, and brands that need a game for a launch or promo. We keep the scope tied to a real goal.
Get short notes on game planning, prototype tips, and release work from the Game Forge team.